Brinestump Marsh: The Licktoad goblins, giant geckos and a few tribes of doppelgangers are the primary menaces that dwell in this tangled fen, but persistent rumours of Old Mengus the Swamp Witch are the real reason that locals avoid this region.
Dragon’s Punchbowl: This bowl-shaped island is little more than a series of stoney ridges surrounding a small lake; wyverns are said to roost here and rumours hold that a dragon visits the place once or twice a year for unknown reasons.
The Escarpments: These upthrust limestone pavements are bleak, stony regions. The small of the two, Ashen Rise, is relatively safe, but the edges of the Devil’s Platter are known haunts for the Birdcruncher goblins. Deeper in its rumoured that the place is controlled by devil worshipping bugbears that avoid the light of day and come out at night to light their fires.
Grubber’s Hermitage: A notorious generator of shipwrecks, this is a small isolated thorp of a dozen fishing families. Their ways are their own and they generally don’t welcome visitors. Sandpoint citizens theorize that the place is infested with lepers, ghosts, or worse.
The Moors: The moors that stretch through much of the hinterlands consists of poor quality soil and stony ground. It is devoid of most vegetation apart from thick patches of tall grass, and scattered copses of trees. Wolves, worgs and worse are said to dwell here.
The Pit: Deep in the heart of Devil’s Platter is a sunken area ending in a ten-foot hole that drops into an inky darkness. This is generally agreed to be the most likely lair of the Sandpoint Devil, yet no one has yet dared to explore its depth.
Wisher’s Well: One of the less known Thassilonian ruins, This landmark consists of what appears to be a circular stone tower only 30 feet high from the outside, but drops into a 100 feet deep shaft ending in a deep pool of water on the inside. Of course all manner of monsters are said to dwell in the flooded caverns beneath the well.
Character Name: Malvick
Player Name: Mike Bekiaris
Race/Class/Level: Human/ Ranger/ 6
Alignment: Neutral
Height/Weight/Age:
Homeland: Varisia - Korvosa
Diety:
Racial Abilities
Skilled ( +1 Skill point/level)
Bonus Feat (1 extra feat at 1st level)
Class Features
Favoured Enemy (bonus to attack, dmg, and skill checks vs creature type)
: Humans (+4 bonus)
: Undead (+2 bonus)
Track (+half level to Survival checks to follow/identify tracks) Wild Empathy ( 1d20+Cha bonus+ ranger lvl to influence animal reactions)
Favoured Terrain (bonus to initiative and skill checks in specific terrain
: Urban (+2 bonus)
Hunter's Bond - Animal Companion (dog)
Feats
- Weapon Focus (Longbow)
- Rapid Shot ( take 1 extra shot with -2 penalty)
- Combat Style: Point Blank Shot
- Bonus Feat: Endurance
- Precise Shot (no penalties for shooting into melee)
- Quick Draw
- Combat Style: Manyshot (1st attk/ round fires 2 arrows at 1 target)
Spells and Powers
2 1st lvl spells/day
:Entangle
:Entangle
(Alarm, Animal Mesenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals/Plants, Detect Poison, Detect Snares/Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass w/out Trace, Read Magic, Resist Energy, Speak w/ Animals, Summon Nature's Ally 1)
Items Worn
Armor: Mithral chain shirt
Belt:
Body:
Chest:
Eyes:
Feet:
Hands:
Head:
Headband:
Neck:
Ring1: Feylight Ring
Ring2: Ring of Protection +1
Shield:
Shoulders:
Wrist:
Attacks ( Base attack +6/+1)
: +1 Composite Longbow(+2 str) (+11/+11/+6 ToHit; d8+3 dmg; 20/x3 crit)
: w/Rapid Shot (+9/+9/+9/+4 ToHit; 1d8+3 dmg; 20/x3 crit) : +1 War Razor (+9/+4 ToHit; 1d4+3/1d4+3 dmg; 18-20/x2 crit)
___________________
If his clothing weren't so dirty all the time, some would mistake Malvick as a small town sheriff. His travelling leather coat was dotted with mud, a witch like leather hat shaded his eyes. His square jaw was hard, not made much softer by a well trimmed beard. The charcoal wolfhound by his side almost seemed to dwarf the average sized man.
Previously a militia man from Korvosa, Malvick knows both loyalty and betrayal. Compromised by both his unit commander and fellow scout, Malvick now trusts only man's best friend. He is never seen without his wolf hound by his side. Following the almost complete obliteration of his unit, Malvick turned to more unofficial channels throughout the realm for information and survival, and eventually learned that his former commander had been in the employ of the Red Mantis, a cadre of deadly assassins, and his unit had been victims of a petty powerplay between two of Korvosa's ruling families.
Malvick's attempt at revenge ended in a failed assassination attempt, and Malvick was forced to flee the city of his birth. Since then he has been operating as a scout and mercenary in the rural fronier between Magnimar and Sandpoint, always with an ear out for clues about the mysterious Red Mantis.
Player Name: Mike Bekiaris
Race/Class/Level: Human/ Ranger/ 6
Alignment: Neutral
Height/Weight/Age:
Homeland: Varisia - Korvosa
Diety:
Racial Abilities
Skilled ( +1 Skill point/level)
Bonus Feat (1 extra feat at 1st level)
Class Features
Favoured Enemy (bonus to attack, dmg, and skill checks vs creature type)
: Humans (+4 bonus)
: Undead (+2 bonus)
Track (+half level to Survival checks to follow/identify tracks) Wild Empathy ( 1d20+Cha bonus+ ranger lvl to influence animal reactions)
Favoured Terrain (bonus to initiative and skill checks in specific terrain
: Urban (+2 bonus)
Hunter's Bond - Animal Companion (dog)
Feats
- Weapon Focus (Longbow)
- Rapid Shot ( take 1 extra shot with -2 penalty)
- Combat Style: Point Blank Shot
- Bonus Feat: Endurance
- Precise Shot (no penalties for shooting into melee)
- Quick Draw
- Combat Style: Manyshot (1st attk/ round fires 2 arrows at 1 target)
Spells and Powers
2 1st lvl spells/day
:Entangle
:Entangle
(Alarm, Animal Mesenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals/Plants, Detect Poison, Detect Snares/Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass w/out Trace, Read Magic, Resist Energy, Speak w/ Animals, Summon Nature's Ally 1)
Items Worn
Armor: Mithral chain shirt
Belt:
Body:
Chest:
Eyes:
Feet:
Hands:
Head:
Headband:
Neck:
Ring1: Feylight Ring
Ring2: Ring of Protection +1
Shield:
Shoulders:
Wrist:
Attacks ( Base attack +6/+1)
: +1 Composite Longbow(+2 str) (+11/+11/+6 ToHit; d8+3 dmg; 20/x3 crit)
: w/Rapid Shot (+9/+9/+9/+4 ToHit; 1d8+3 dmg; 20/x3 crit) : +1 War Razor (+9/+4 ToHit; 1d4+3/1d4+3 dmg; 18-20/x2 crit)
___________________
If his clothing weren't so dirty all the time, some would mistake Malvick as a small town sheriff. His travelling leather coat was dotted with mud, a witch like leather hat shaded his eyes. His square jaw was hard, not made much softer by a well trimmed beard. The charcoal wolfhound by his side almost seemed to dwarf the average sized man.
Previously a militia man from Korvosa, Malvick knows both loyalty and betrayal. Compromised by both his unit commander and fellow scout, Malvick now trusts only man's best friend. He is never seen without his wolf hound by his side. Following the almost complete obliteration of his unit, Malvick turned to more unofficial channels throughout the realm for information and survival, and eventually learned that his former commander had been in the employ of the Red Mantis, a cadre of deadly assassins, and his unit had been victims of a petty powerplay between two of Korvosa's ruling families.
Malvick's attempt at revenge ended in a failed assassination attempt, and Malvick was forced to flee the city of his birth. Since then he has been operating as a scout and mercenary in the rural fronier between Magnimar and Sandpoint, always with an ear out for clues about the mysterious Red Mantis.
Sunday, January 3, 2010
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